![]() You should be able to find these items, and perhaps even more, with a thorough inspection of Springvale. We acquired three Frag Grenades, Jet and Psycho by examining an old blue USPS mailbox, as well as two Nuka-Colas from an abandoned, nearly-wrecked Nuka-Cola machine. ![]() You should run headlong into Springvale, and you may even be lucky enough to find some items. ![]() From Vault 101, go down the sharp hills ahead with your back facing Vault 101 and run towards the destroyed structures you see. This place is worth visiting briefly just to add it to your map so you can travel there hereafter instantaneously. Practically adjacent to Vault 101, you'll find a small settlement called Springvale. We'll cover these briefly below, but any side quests you run into and need help with as you go (which may be more than we mention here), refer to the Side Quests section of this guide. Of course, you won't survive very long (at all) if you decide to do that, but there's still a few places you can check out before you go to Megaton. But this being a sandbox game, you can walk all over the place, as far the eye can see in any direction. ![]() Your primary quest is going to have you heading towards Megaton, one of the main surviving areas of the former capital. It's all going to depend on the day-night cycle that is at the heart of traveling around Washington D.C. It might be dark out, or it might be daytime. ![]()
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